Oculus Rift - 'The Room'

MODELING | TEXTURING

Client: Found Internal Project

Skills: Cinema 4D, Unity

'The Room' was an internal R&D project, our first voyage in to the world of VR. To coincide with the launch of Found's sister company, Allez - offering high quality and bespoke live immersive experiences, we recreated an art directed real-world room in 3D, but with a twist. On putting on the VR headset, the user would be transported from the room they had just been sitting in to a 'destroyed' version of the room, where the walls and floor around you fall away into the fabric of space, and the objects before you come to life.