'At-issue' Premiere - Yamination Studios

This week I had the great pleasure of attending the 'crew' screening of Yamination Studio's debut short film, "At-issue"; the culmination of around 3 years hard graft involving in excess of 100 people, with Director/Producer extraordinaire Drew Roper at the helm.

My work on At-Issue as 'VFX Supervisor' consisted mostly of compositing, including clean-up and derigging, as well as creating the 3D 'Yamination' titles, and FX advice.

It's been a hell of a journey seeing this film come together. From an idea originally conceived of after a trip that Drew, some other uni friends and I took to Annecy animation festival back in 2009, we devised a film that might combine all of our different skill sets; Drew's in Stop-Motion, myself in CGI, and others in their various styles. Drew carried this idea forward whilst the rest of us took the "safe" option of getting jobs - and he managed to successfully secure funding through the Sky Arts 'Ideas tap' initiative. On the back of this he was able to set up his own production studio and continues to go from strength to strength. It's been an inspiration seeing him and his business grow, as well as a great honour to have been a part of.

Check out what else Drew has in store at yamination.com or on vimeo.

The Skills Show 2015

I was delighted to be involved with this year's Skills Show at the NEC Birmingham, in showcasing the potential of Pixologic's ZBrush for VFX & 3D Animation.

Supporting the talented Glen Southern of SouthernGFX, and on behalf of Creative Skillset, our 'Have A Go' stall at the National Skills Show was set up to share with students how they could use sculpting and CG software to realise their design dreams. We had a great turn out and it was really exciting to engage the students and hear about their interests in character design and video game creation, and even feel like we hopefully inspired them to pursue their interests further. These guys are the future of the industry! I look forward to running more of these kind of workshops in the future and to connecting with the new generation of digital artists.